When it comes to making art by pushing buttons and turning dials, there ought to be a general rule of thumb that says push every button, turn every dial. If it's there - turn it.
I just discovered the blur thing. It's always been there, but I guess I just thought it made things blurry and that's not terribly interesting. But I've discovered that the two blur parameters, blur-something and blur-something else are very interesting.
The second image in a series I've titled, Smudge. The first one didn't look cool when I looked at it a day later, so I deleted it. The blur effect is quite powerful and adds a unique style to the images. I guess you just don't know what the result of some parameter change will be until you see the results.
The above was left to render for a much longer time in order to made the light, translucent forms more visible. The blur does create the expected cold, foggy, wet, rocky seashore look and the black and white color limitat…
The digital medium allows for some very strange, head-warping things to be done. For instance, one can take one piece of art in it's final state, completed and ready for viewing, and use it as the raw material for another, completely new and different work of art. This is more than a mere "reworking"; it's a complete transformation of one thing into another where only the artist (i.e. machine operator) knows what has happened.
Made in Fyre, the above image is blown up to four times its size and transformed by Showfoto's block wave filter. I then cropped out a piece which is shown just below.
As always, sometimes it makes something interesting and sometimes it doesn't. I tried it on twenty or so images and came up with the following results:
The above, using the same procedure I just mentioned, yielded the image below:
The same thing again, from the above to produce the one below, which is a cropped out detail of the 4x image.
Using Revolver, Mirror-Mirror, India Ink and a host of other filters, I turned the above image into this:
Being my further attempts to experiment with the creative theme of paper money, I also created a reverse side to my banknote. I tried to add some simple money attributes like a denomination number and a country of issue thing, but none of that seemed to go well with this colorful "crayon image".
There is a school of art, or style of art, called Fluxus that is oriented around themes that are multi-functional like money, receipts, (and other stuff I'd be able to list if I knew more about it) and the co-mingled contexts of art and functionalism make for what is often a sort of surreal effect.
Anyhow, Clickism (clicking on graphical effects) works best when using this sort of raw material because it's easy to create chopped up collages of the patterns and forms used in paper money (some of which is already very artistic in its own right) an…