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Showing posts from December, 2008

The Sea

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The sea is the same everywhere; but the sea is never the same.



As an image is inverted, so the sea is transformed by day or night.



Strange stories have come from the sea, impressing upon us an image in our minds that the authors could never imagine.



If an image is only the light it reflects, then no one has ever seen the sea.



As the earth is the bottom of the sea, so the sea is the bottom of the sky.



Impossible colors; the sea burns with the colors of the sun.



Somewhere, once, the sea was just like this.



The sea is new.  It has always been this way.

~~~~~~~~~~~~~~

(A series of images based on an original made in CAPOW 2007.  Each image was altered by a different photoshop filter.  In some cases the
images were derived from applying the on board XnView filters to an indexed image.  The result of many filters changes enormously when
applied to a 16 or 256 color image for which it was never intended.  Just another example of how many creative options there are even when
all you're doing is pushi…

Sometimes...

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(Image made in CAPOW 2007, a very serious electro-science program with buttons I don't understand.)

Inside the Midnight Room of Cellular Automata

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I don't suppose the term Cellular Automata was intended to sound freaky and far-out when it was chosen to describe whatever it is that Cellular Automata is, but in an art context I think CA (as the savvy in-folks call it) has a very exotic sound to it which, incedently, it probably doesn't deserve.

I would probably have labelled it (from a graphical perspective) "Brainless Bits" because it tends to produce images composed of tiny particles that are intensely repetitive and quickly bring you to the point of boredom.

The options available in CAPOW 2007 help to overcome this frustrating source of mechanical graphics; but even still produce imagery that is very minimalistic and provokes one to work it over in an ever extending gauntlet of graphic filters.



Sometimes the harsh minimalism looks good and serves to highlight the cold, dead, lifeless, unthinking, mechanical nature of art from pushing buttons and turning dials.

Of course, sometimes it doesn't.  I don't post…

Pool of Water, Pool of Light

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"Bielokurov came over in a poddiovka, wearing an embroidered shirt . We played croquet and lawn-tennis, and when it grew dark we had a long supper, and Lyda once more spoke of her schools and Balaguin, who had got the whole district into his own hands. As I left the Volchaninovs that night I carried away an impression of a long, long idle day, with a sad consciousness that everything ends, however long it may be. Genya took me to the gate, and perhaps, because she had spent the whole day with me from the beginning to end, I felt somehow lonely without her, and the whole kindly family was dear to me: and for the first time during the whole of that summer I had a desire to work."  (From The House With the Mezzanine, by Anton Chekhov, 1917)

I don't normally read things that would be described as Literature, I'm more interested generally in adventure fiction or classic sci-fi, but I do get curious now and then and want to read the good stuff.  It doesn't last long, bu…

Sindbad's Dream

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I had inherited considerable wealth from my parents, and being young and foolish I at first squandered it recklessly upon every kind of pleasure, but presently, finding that riches speedily take to themselves wings if managed as badly as I was managing mine, and remembering also that to be old and poor is misery indeed, I began to bethink me of how I could make the best of what still remained to me. I sold all my household goods by public auction, and joined a company of merchants who traded by sea, embarking with them at Balsora in a ship which we had fitted out between us. (From The First Voyage of Sindbad, Andrew Lang, 1898)

Mario Klingemann's distortion filters from his VM collection are a good example of how unpredictable clicking on graphical effects can be.  After doing a number of things with this image which was originally an Afghan banknote, including some chopping and negative (invert) effects, I clicked on one of the VM distortion filters (probably Distortion by Brightn…

Clicking With 50 Afghanis

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(Image from Numismondo-World)

Using Revolver, Mirror-Mirror, India Ink and a host of other filters, I turned the above image into this:



Being my further attempts to experiment with the creative theme of paper money, I also created a reverse side to my banknote.  I tried to add some simple money attributes like a denomination number and a country of issue thing, but none of that seemed to go well with this colorful "crayon image".



There is a school of art, or style of art, called Fluxus that is oriented around themes that are multi-functional like money, receipts, (and other stuff I'd be able to list if I knew more about it) and the co-mingled contexts of art and functionalism make for what is often a sort of surreal effect.

Anyhow, Clickism (clicking on graphical effects) works best when using this sort of raw material because it's easy to create chopped up collages of the patterns and forms used in paper money (some of which is already very artistic in its own right) an…

Wireland

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(strings.loo)

While doing some more radical experimentation in Sterlingware I made this.  It's using the Gaussian 6 render method which isn't usually a very useful one.  However, when you just concern yourself with making something interesting to look at and forget about the the more technical side I guess you're more likely to find things where you didn't think they were likely to be.

It never ceases to amaze me how much detail can be generated in a fractal program in such a short time and with such little effort and how complex and unrepetitive it can be also.  The notion that fractals are formulas repeated over and over again suggests monotony, but it isn't usually that way.

As with all graphically creative software, I think people should focus on producing any sort of interesting imagery and not, say, fractal imagery with a fractal program etc...  That's probably why I find the simpler, one-layer fractal programs to be more creative tools -- you can be…