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Moved to Ambaka.com

New postings published at ambaka.com since January, 2017.

Fog and Fyre

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When it comes to making art by pushing buttons and turning dials, there ought to be a general rule of thumb that says push every button, turn every dial.  If it's there - turn it.

I just discovered the blur thing.  It's always been there, but I guess I just thought it made things blurry and that's not terribly interesting.  But I've discovered that the two blur parameters, blur-something and blur-something else are very interesting.



The second image in a series I've titled, Smudge.  The first one didn't look cool when I looked at it a day later, so I deleted it.  The blur effect is quite powerful and adds a unique style to the images.  I guess you just don't know what the result of some parameter change will be until you see the results.



The above was left to render for a much longer time in order to made the light, translucent forms more visible.  The blur does create the expected cold, foggy, wet, rocky seashore look and the black and white color limitat…

The Wheel of Digital Art

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The digital medium allows for some very strange, head-warping things to be done.  For instance, one can take one piece of art in it's final state, completed and ready for viewing, and use it as the raw material for another, completely new and different work of art.  This is more than a mere "reworking"; it's a complete transformation of one thing into another where only the artist (i.e. machine operator) knows what has happened.



Made in Fyre, the above image is blown up to four times its size and transformed by Showfoto's block wave filter.  I then cropped out a piece which is shown just below.



As always, sometimes it makes something interesting and sometimes it doesn't.  I tried it on twenty or so images and came up with the following results:



The above, using the same procedure I just mentioned, yielded the image below:





The same thing again, from the above to produce the one below, which is a cropped out detail of the 4x image.





Above image used to make the one b…

Can Bad Fractals be Good Art?

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Pantheon

Good software makes images that are too slick.  It's hard to get good software to make smudgy, jagged, off-color stuff.  Purebred imagery is predictable.  Artists often make junk and crazy mistakes but it's a process of trial and error that leads to new styles.  Good software and professional skills is a toxic combination that gets everything right the first time and inevitably leads to the best fractals -- a dead end.

I've given the fractal world many bad examples to follow and, unless my disciples are all off in the desert hiding, no one seems to be following my liquid path down the drain.  But success and popularity are difficult obstacles to overcome.  The encouragement of others is sometimes all it takes to keep someone going down a fruitless path to a heartless goal.

If you want to help someone produce better art, not necessarily better fractals, challenge them with negative criticism and encourage them to give it up.  When the lights of success and encourageme…

The Golden Shore 2

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Although I tried as best I could to hide from the ugly brute, he no sooner awoke than I was snatched up in one of his enormous hands.  However, instead of consuming me like some dainty he in a very refined manner asked me who I was and how I came to be on this island.

Explaining to him as well as I could, for I had not yet recovered much from my unfortunate ordeal at sea, I told him I was Sindbad and had left my home in Baghdad and sailed from Bussorah almost sixty days ago.  I had however been shipwrecked and washed up here after clinging to some timbers which were all that remained of my ship.  I was suitably astonished when he responded in kind and told me that he too was a native of my own country and that if I was able to show him the way, he would carry both of us back there.

The means of doing this were no less extraordinary, for he claimed that once the sun had set he was embued with the power of walking on the sea as if it were dry land.  The only reason he had not already left…

The Golden Shore

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Finally, after more than a week drifting about at the mercy of the sea, I saw in the distance some land.  The coast appeared quite rugged and at first I thought myself to be suffering greatly from my ordeal for I perceived the shore to be golden and glittering like a Sultan's treasury.  On shore I discovered that the sand that surrounded the cliffs were in fact made of gold just as my eyes had thought when I saw it far off at sea.

I was greatly confused at this for how could it be that such wealth could lie exposed and easy prey for anyone sailing past and yet be as undisturbed as this?  Furthermore, there appeared to be a settlement not far away with a fine harbor and several large ships in port.  My wonder at all this gold was quickly forgotten however when I stumbled upon a enormous pile of human bones and another one of those monstrous creatures whom I had hoped I would never see again.  I now found myself wishing I was back at sea clinging to the wreckage of my ship.  I took s…

Journey into Bubbles!

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bubbled02.loo

There's an odd render setting in Sterlingware 1.7 and 2.0 called "27. gaussian sine dimension 9".  It's not terribly interesting...

Unless you just happen to be in the mood for twisting dials.  It seems that at the default setting of 30 iterations all you get are some dull swirly things.  But when you lower the iterations to 10, then you get these circular, radial wave, glass-like patterns.

It just goes to show that you haven't really seen everything until you've really seen everything.



After that it's a matter of playing around with the color controls to get something half-decent looking.  Once again, we have to depart from the default settings, that cow-path of creativity that leads to barren pastures and stuff you don't want to step in.

Low color numbers look good, but the higher ones aren't bad.  The intense radial pattern tends to turn into dust if there are too many steps from the higher numbers.



It's all a good example of how al…